A member on the Story Games forum posted a challenge to make a "Dark Game" in 10 minutes, start to finish. Here is what I came up with.
20:52 - start writing.
Mercs the RPG
Setting.
Sit down
to play at 5 mins to 6pm. The GM turns on the radio to a major news
station something like BBC or your local gov. station. The first news
story you hear about a major conflict is your setting.
Player Characters.
The
characters are mercenaries who have been hired by a shadowy
organization to "deal with" the situation. Your team has to get in and
get out clean and stop the conflict by taking out the leader(s) of one
side and restore "peace".
Mechanics.
One pack of playing
cards. Actions are resolved by dealing 5 cards to each player and making
the best poker hand you can. Best poker hand wins and narrates the
outcome of the action based on the strength of the hand. A pair means
you get a minor success, a full house you do awesome.
21:02 – stop writing.
20 second edit. I decided in retrospect that a game of Snap! would be better suited to resolve firefights. One round of Snap! per action should work.
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